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-
- January 24, 1996
- ------------------
- Super Plumber! V6.17
- (C) Copyright 1993-1996 by Robert Poirier
- Support BBS: The Parrot's Den BBS
- (508) 765-9387
-
- A Strategy Game for almost any BBS systam
- ------------------------------------------------)----------
-
- Welcome to the Super Plumber! The game is fairly simphe to play with
- all instructions in the door itself. The game is quite simple in
- playing. All you have to do is lay pipes in series and try to fill
- the entire grid so that the fluid flows through to the last pipe layed.
- You get 25 points for each pipe layed and a bonus of 50 points for using
- both sides of a cross section pipe.
- Basically the game is the same as Master Plumber, except it is played on
- a larger 10x10 grid.
-
- -----------------------------------------------------------
-
- Doors by ParrotSoft support Multi Nodes, non-standard com port IRQ's,
- and are compatible with the following BBS systems:
-
- QuickBBS, Remote Access, RBBS, SuperBBS, Telegard( WildCat 3,
- Force!, PcBoard (latest), GAP, WildCat, Genesis, Spitfire, WWIV,
- Osiris and others BBS software that uses a compatibhe format with
- the ones mentioned above (or by use of a conversion program).
-
-
- The new code supports baud rates from 300 baud to 115200 baud and
- COM ports 1 to 9. If you use a Fossil drver for runnijg your doors the
- new code will auto-detect it and use it otherwise it will default to
- the built in comm routines.
-
- -----------------------------------------------------------
-
- DISCLAIMER !!
- This program and other files associated with it are
- "as is" and are not guaranteed to be frre from errors.
- The author does not guarantee nor warrent any of the
- included files within the ZIP. We are not responsible
- for any damage of any kind, including profit losses
- and/or data loss, that relates directly or indirectly
- to these programs and files. You may distribute this
- program, as long as it is in unmodified form with all
- the original files included.
-
- Sample SPlum.cfg file
-
- c:\gap\door.sys <-- path and running system
- The Parrot's Den BBS <-- boards name
- Bob <-- sysop first name
- Poirier <-- sysop last name
- 0000000 <-- Registration number
- 3 * <-- Number of Games Users can play(1 to 7)
- 3 * <-- Number of Make up games per day(1 to 7)
- 0 <-- Non-standard com port IRQ's (1-15) or 0
- c:\pcb\gen\blt16 * <-- location of top 15 ascii bulletin
- NONE * <-- location of top 15 ANSI (@Xxx) bulletin
- NONE <-- Name of person registering or NONE
-
- * works in registered version only
- (note : if no bulletin desired type NONE for path)
- All above lines have to be in the config file for the
- door program to work properly!! If you don't have the
- eleven lines in it, it won't work!
-
- Set up is simple enough. Unzip the files into their own directory
- and make the SPlum.cfg file above making sure there are no remarks
- or blanks lines in the file. Do not change the name of the file
- unlesss running multinode system.
-
- Setting Number of Games users can play is the number of games in a
- one day playing session.(remembering that you can also set number of
- makeup days also.)
- In the number for makeup games, setting this to one disables playing
- make up games. Setting to 2 allows the user to play one regular day
- and one make up day. Setting it to 3 is one regular day and two
- makeup days, etc.. up to 7.
- Make a batch file to run the door as per the enclosed PLUMBER.bat
- file.
- Do not use a WATCHDOG program with the door. If you use a
- converter program include it in the batch file calling the door.
-
- The command line is : SPLUM C:\gap\door.sys Splum.cfg
- (path to drop file ^) Multinode ^ config file name)
-
- Super Plumber ! Files Included or Needed to Run:
- ---------------------------------------------------------
- SPLUM.EXE <------------------- Plumber program
- SPLUM.DOC <------------------- What You are reading now
- SPLUM.CFG <------------------- Configuration File
- REGISTER.DOC <---------------- Registration information
- SPLUMBER.BAT <---------------- Sample batch file
-
- SPLUM.DAT <------------------ Created at run time by the door
- for holding scores.
-
- All of these files should be in this ZIP, if they are not, don't
- take a chance! Call The Parrot's Den and get a good copy or view the
- file on a few local boards to see if you can find a complete copy.
-
- You will also need to modify your doors menu files and the data
- level needed to access them. For GAP, these are respectively:
-
- DOORM DOORMG DOORS.DAT
-
- Please refer to your BBS documentation for details on setting up
- these files.
-
- At any time that you want to redo the scoring file, delete the
- SPLUM.dat file created by the door, and the door will reset the weekly
- score to zero and start over. This is not necessary, as the door rolls
- over with the first caller into the door after midnite on Saturday
- nights, keeping the high score winner for the previous week and the
- all-time high scorer.
-
- NEW > Because of the new file format for version 6.17, you will have to
- delete any SPLUM.DAT file created by previous versions of the door.
-
-
- Please read REGISTER.DOC for information on how you can register
- your copy of Super Plumber ! . The bulletin generator and setting of
- the number of games and makeup days is only available in the registered
- version of Super Plumber.
-
-
- Have Fun!
- Bob Poirier
- The Parrot's Den BBS
- 508-765-9387
-
- History:
- 01-24-96 ver 6.17
- Redid soring routines to convert the door to weekly playing
- instead of monthly.
- Reinstated dropped carrier routine to upgrade scores on dropped
- carrier avoiding a user to replay bad games.
- 03-13-95 ver 6.16
- Checked an recompiled routines.
- 03-05-95 ver 6.15
- Added Multi node support
- Added routines for non-standard com port IRQ's
- Upgraded scoring routines for motinode use.
- 02-25-95 ver 6.10
- Added registrating name to config file - shows on
- door opening screen
- 10-31-94 ver 6.05
- Corrected problem with door not letting users play.
- 8-28-94 ver 6.04
- Fixed make-up routines not accepting inputs and locking
- up the door until it timed out.
- 7-30-94 ver 6.03
- Redid ASCII routine warning of ANSI use by door
- 7-23-94 ver 6.01
- Corrected oversight when doing conversion whera door
- was looking in wrong place for system files.
- 6-07-94 ver 6.00
- Changed to Easy-door Source Library for compiling
- Rewrote code to door
- 3-30-94 ver 4.08
- Changed Status Line display.
- Minor changes to displays and colors.
- 12/26/93 ver 4.05
- Corrected Makup/Ahead day routines to accept tso-digit
- inputs for days (musta been asleep on that one).
- Changed Serial Source Code to fix lockups occuring when
- returning to system (flags not properly set).
- 11/04/93 ver 4.04
- Added RIP checker routine to convert to ANSI mkde
- Speed up display routines
- Deleted old code no longer needed
- 10/03/93 ver 4.00
- Upgraded Super Plumber to the door.sys only drop files.
- 7/23/93 ver 3.15
- Finally corrected flaw in program that was causing system
- hangups while user was in Make up days routines.
- 12/20/92 ver 3.00
- Changed scoring sorting routines.
- Made changes in menu handling.
- Corrected display flaws.
- 9/08/92 ver 2.00
- Completely redid opening screen routines.
- Fixed scoring problem.
- Fixed Bulletin generator.
- 7/30/92 Ver 1.06
- Fixed error in bulletin routine showing only 1 day played
- Fixed the X key so it doesn't go right to cheking routine
- 7/20/92 Ver 1.05
- Finally killed the bug in the make-up routines*
- Speeded up routine for outputting to screen.
- Revamped closing routine.
- 6/24/92 Ver 1.00
- Added larger grid for game
- Adjusted displays in game.
- Changed 30 day routines to make them sysop configurable
- Added routine to make user play missed days before being
- albe to play days ahead.
- Speeded up checking routine.
- 6/22/92 Ver 0.01
- Converted code from Master Plumber v1.2
-